Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

dwarfshield

dwarfballistae

dwarfsniper

elfarcher

humancavalry

humancamelry

giantkin

giantberserker

wizard

elfcavalry

goblin

goblincavalry

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buyfocus

Tier costs: 1=30000⦷, 2=30000⦷, 3=30000⦷, 4=30000⦷, 5=30000⦷

Skills: Shipmaster, Engineering, Leadership, Tactics, Two Handed, Smithing, Boatswain, Athletics, Medicine, One Handed, Scouting, Throwing, Charm, Steward, Roguery, Trade, Polearm, Bow, Crossbow, Riding, Mariner

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner

Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=False

Create Config: Price=1500000⦷, Renown=100,

Lead Config: Price=1000000⦷, Challenge Heroes?=True

Rename Config: Price=100000⦷

Buy Noble Title Config: Price=200000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class dwarfshield.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Alliance, Trade, Army, Poli

War Config: Price=250000⦷-Cooldown=20

Peace Config: Price=100000⦷-

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Army Config: Price=True⦷

Policy Config: Price=50000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

family Show your heroes family information

Shows: Family

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=5000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats

Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=20000000⦷, Minimum Clan Tier=3, Minimum fiefs amount=2

leaderboard
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 1

Price: 10000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Elite troops, Militia troops, Elite militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

smitharmor Smith a custom armor item(500000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Fief Upgrades Available: 5

• Improved Administration (fief_loyalty_1) - 15000⦷

• Trade Hub (fief_prosperity_1) - 20000⦷

• Guard Posts (fief_security_1) - 12000⦷

• Militia Training (fief_militia_1) - 10000⦷

• Granary Expansion (fief_food_1) - 8000⦷

Clan Upgrades Available: 3

• Clan Prestige (clan_renown_1) - 30000⦷

• Recruitment Drive (clan_party_1) - 40000⦷

• Clan Development (clan_settlements_1) - 50000⦷

Kingdom Upgrades Available: 3

• Royal Authority (kingdom_influence_1) - 100000⦷ + 500 Influence

• Kingdom Military Reform (kingdom_military_1) - 150000⦷ + 1000 Influence

• Kingdom Prosperity Initiative (kingdom_prosperity_1) - 200000⦷ + 1500 Influence


Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 0

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 0

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

dwarfshield

The frontlines, lad, that's where we belong, building a wall of steel and stone

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dwarfshield Tier 1 Example dwarfshield Tier 2 Example dwarfshield Tier 3 Example dwarfshield Tier 4 Example dwarfshield Tier 5 Example dwarfshield Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Round Bitted Fine Steel Hatchet

Shield

Decorated Nordic Shield

ThrowingAxes

Balanced Engraved Throwing Axe
Passive Power

Dwarven Wall

Healthy I: 125% HP

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 200% HP

Athletic III: Athletics: +100

Crush Through I: 15% Unblockable / 15% Shatter Shield

Dwarf: Scale 80%

Active Power

Combat Trance

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3


dwarfballistae

We ain't no elves, lad, this here is a marvel of dwarven engineering, with a little surprise should they say otherwise

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dwarfballistae Tier 1 Example dwarfballistae Tier 2 Example dwarfballistae Tier 3 Example dwarfballistae Tier 4 Example dwarfballistae Tier 5 Example dwarfballistae Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedAxe

Black Heart
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Dwarf: Scale 80%

Active Power

Dragons Breath

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


dwarfsniper

Calm, lad, there's no need to rush it, every serpent has a head, find it, remove it, and we'll be back for a drink by supper

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dwarfsniper Tier 1 Example dwarfsniper Tier 2 Example dwarfsniper Tier 3 Example dwarfsniper Tier 4 Example dwarfsniper Tier 5 Example dwarfsniper Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Tapered Blade
Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Dwarf: Scale 80%

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


elfarcher

Ech, bloody knife-ears...

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
elfarcher Tier 1 Example elfarcher Tier 2 Example elfarcher Tier 3 Example elfarcher Tier 4 Example elfarcher Tier 5 Example elfarcher Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Tapered Blade
Passive Power

Elven

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Magic Arrows

[Magic Arrows I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Magic Arrows II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / Ignore 10% Armor / 50% Unblockable / 10% Shatter Shield / 50% Cut Through from Ranged] requires CLASS LEVEL 2

[Magic Arrows III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 25% Armor / 90% Unblockable / 25% Shatter Shield / 90% Cut Through from Ranged] requires CLASS LEVEL 3


humancavalry

I may not like the hellbeast, but I can't deny them human knights have some skill

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
humancavalry Tier 1 Example humancavalry Tier 2 Example humancavalry Tier 3 Example humancavalry Tier 4 Example humancavalry Tier 5 Example humancavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Knight Lance

Shield

Decorated Nordic Shield

OneHandedSword

Tapered Blade
Mount

Horse

Mule
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3


humancamelry

Who humped the hellbeast?!

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
humancamelry Tier 1 Example humancamelry Tier 2 Example humancamelry Tier 3 Example humancamelry Tier 4 Example humancamelry Tier 5 Example humancamelry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Knight Lance

Shield

Decorated Nordic Shield

OneHandedMace

Judgement
Mount

Camel

Camel
Passive Power

A Good Camel

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3


giantkin

Ye ever seen a soldier three dwarves tall? Ye ever been hit by one? Well there's a first time for everything...

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
giantkin Tier 1 Example giantkin Tier 2 Example giantkin Tier 3 Example giantkin Tier 4 Example giantkin Tier 5 Example giantkin Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Northern Two Handed Mace

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin

TwoHandedAxe

Black Heart
Passive Power

Giants-Blood

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Lesser Giant-Kin: Scale 110%

Giant-Kin: Scale 120%

True Giant: Scale 135%

Active Power

Break Through

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3


giantberserker

I'm telling you, those giant-kin berserkers are no joke, yer shield might as well be butter!

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
giantberserker Tier 1 Example giantberserker Tier 2 Example giantberserker Tier 3 Example giantberserker Tier 4 Example giantberserker Tier 5 Example giantberserker Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Black Heart
Passive Power

Anger Incarnate

Fragile II: 65% HP

Heavy Hitting I: 125.0% dmg

Fragile III: 90% HP

Heavy Hitting II: 150.0% dmg

Crush Through I: 15% Unblockable / 15% Shatter Shield

Heavy Hitting III: 200.0% dmg

Vampiric II: Absorb 25% of damage dealt as HP

Lesser Giant-Kin: Scale 110%

Giant-Kin: Scale 120%

True Giant: Scale 135%

Active Power

Enrage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3


wizard

Who let the wizards out of their tower?! Bloody hells there's explosions everywhere!

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
wizard Tier 1 Example wizard Tier 2 Example wizard Tier 3 Example wizard Tier 4 Example wizard Tier 5 Example wizard Tier 6 Example
Formation Skirmisher
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Fireball!

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged

Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged

Active Power

I SAID FIREBALL!!

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3


elfcavalry

A hellbeast ridden by a bloody elf?! That's going in the book!

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
elfcavalry Tier 1 Example elfcavalry Tier 2 Example elfcavalry Tier 3 Example elfcavalry Tier 4 Example elfcavalry Tier 5 Example elfcavalry Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Tapered Blade
Mount

Horse

Mule
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Magic Arrows

[Magic Arrows I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Magic Arrows II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / Ignore 10% Armor / 50% Unblockable / 10% Shatter Shield / 50% Cut Through from Ranged] requires CLASS LEVEL 2

[Magic Arrows III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / Ignore 25% Armor / 90% Unblockable / 25% Shatter Shield / 90% Cut Through from Ranged] requires CLASS LEVEL 3


goblin

Aye, lil green sods, get in under yer shield and slice up yer gizzards

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
goblin Tier 1 Example goblin Tier 2 Example goblin Tier 3 Example goblin Tier 4 Example goblin Tier 5 Example goblin Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedMace

Northern Two Handed Mace

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Goblinoid

Goblin: Scale 60%

Fleet Footed I: Max Speed Multiplier: 110%

Fragile I: 50% HP

Cut Through I: 25% Unblockable

Fleet Footed II: Max Speed Multiplier: 125%

Fragile II: 65% HP

Cut Through II: 50% Unblockable

Fleet Footed III: Max Speed Multiplier: 150%

Fragile III: 90% HP

Cut Through III: 100% Unblockable

Active Power

Throw Everything!

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 2

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 3

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 3


goblincavalry

What is that thing?!

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
goblincavalry Tier 1 Example goblincavalry Tier 2 Example goblincavalry Tier 3 Example goblincavalry Tier 4 Example goblincavalry Tier 5 Example goblincavalry Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedGlaive

Rhomphaia
Mount

Camel

Camel
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Goblin: Scale 60%

Goblin Mount: Scale 60% (on mount)

Active Power

Magic Arrows

[Keep Away I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Keep Away II: Add: 10% Knock Back, 25% Knock Down, 30% Mount Rear, 30% Dismount / 50% Unblockable / 50% Cut Through from Ranged] requires CLASS LEVEL 2

[Keep Away III: Add: 25% Knock Back, 60% Knock Down, 70% Mount Rear, 60% Dismount / 90% Unblockable / 90% Cut Through from Ranged] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

2.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%